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(+1)

OKAY SO THIS GAME VERY SIMPLE PREMISE BUT TERRY IS VERY EFFECTIVE.

Thanks for playing.

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legal!

Don't know what you mean by legal! but thanks for playing.

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short but scary ;) 

Thanks for playing :)

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no worries keep them coming :)

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gameplay from indonesia ^^

Thanks for playing. That skit at the end, lol.

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Nice, but need more jumpscares ;)

Yeah. I should have made the game a bit longer. 

But thanks for playing.

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this game is so funy realy ?

Thanks for playing.

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superb

Thank you.

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GREAT GAME!!!!!!!!!!!!!

I wish I could see your reaction. 

Thanks for playing.

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Buen juego me gusto mucho un juego diferente

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Thanks for playing the game.

(1 edit) (+1)

Why the hell did you use a box collider on the player controller? 

Never do this, there's a reason it's a capsule. Use the standard from the starter assets, there are also a few good free ones on the store.

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I used it to create the game mechanic where the player can only go through the tiny gaps sideways. 

I tried using character controller for the player movement at first but it only uses capsule colliders for the player collision. I tried the standard starter asset but ultimately decided to make my own player controller with rigid-body physics which I admit is not as smooth/good.

(3 edits) (+1)

Interesting, you could get into a myriad of problems later on though. I don't know your particular setup, but you could adjust the height and with of the collider, when you need him to go through tiny gaps. 

I'm trying to play it again now, but it's better to adjust now, and do it properly, because it will give you headaches later on, when you work on bigger games. Maybe this can help you?

Try if it works for your Project.

It adjust your characters capsule collider by half or whatever you put into the inspector, that should give you an idea, how you could make it work to get through tiny spaces.
 

using UnityEngine;  
public class CharacterColliderControl : MonoBehaviour
{     
[SerializeField] private CapsuleCollider characterCollider;     
[SerializeField] private float normalHeight = 2f;     
[SerializeField] private float crouchHeight = 1f;     
[SerializeField] private Vector3 normalCenter;     
[SerializeField] private Vector3 crouchCenter;      
private bool isCrouching = false;      
void Start()     
{         
if (characterCollider == null)         
{             
characterCollider = GetComponent<capsulecollider>();  
}       
if (normalCenter == Vector3.zero) normalCenter = characterCollider.center;         
if (crouchCenter == Vector3.zero) crouchCenter = normalCenter / 2;    
}      
void Update()     
{         
if (Input.GetKeyDown(KeyCode.C))         
{             
isCrouching = !isCrouching;              
if (isCrouching)             
{                 
characterCollider.height = crouchHeight;
characterCollider.center = crouchCenter;
}            
else             
{                 
characterCollider.height = normalHeight;
characterCollider.center = normalCenter;   
}         
}     
} 
}
(+1)

I am pretty much doing that same thing but with a box collider + I lerp the collider size for smoother transition.

By moving through tiny gaps, I meant the mechanic where the player can go through the tiny gaps by strafing sideways. Capsule has a fixed radius so it won't matter if the player is facing straight or sideways.

I won't use such methods in my future games. It was just a unique scenario and I was doing a bit of experimentation with player movement.  I have used character controller in my previous games, just this one is an exception.

Anyway thanks for the feedbacks and suggestion. I appreciate it.

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Included this in my 2 random horror game video!

Short but not bad! Definitely a weird one Lol, never seen a game about a printer, what a weird plot. Made a video on it.

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Thanks for playing and the feedback.

I toned down the mouse sensitivity and added mouse sensitivity slider.

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I PLAYED THIS GAME

Terry got you. lol.

Thanks for playing.

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This was fun, sure put a smile on my face lol thanks dev!

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It was funny seeing you laugh at the end. lol.

Thanks for playing.

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Lol thanks again dude!

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PRINT: Eres un oficinista y estás a punto de terminar el turno nocturno, pero algo sobrenatural sucede en la oficina y te ves transportado a un espacio alternativo ¿Podrás escapar de esta dimensión? Gracias por el juego, tiene muy buen argumento, saludos!!!!!!

Thanks for playing. Excellent commentary.

(+2)

Dude i really like the game, especially the ending, amazing twist. Really good job. 
Just one tiny complaint, add a mouse sensitivity slider if you can. 

(1 edit)

Thanks. I am glad that you liked the game.

And thanks for the feedback. 

(+1)

This was good game but also weird but I still enjoyed playing game well done keep it up!

Thanks.